One XCode project, two target, two apps (iPhone/iPad) not universal app -


we have xcode project first build universal app, , on road changed our mind on having 2 app in same binary, created 2 targets.

  1. the first 1 called: appname , iphone: base sdk 4.2 , deployment target 3.1.3. targeted device iphone.
  2. the second called: appnamehd , ipad: base sdk 3.2 , targeted device ipad.

it's been few weeks building each of platform , able deploy on both ipad , iphone.

now ready submit app store , i'm worried potential rejection of code. want submit ipad app now, i've looked around there in itunesconnect site can specify targeted device, , project structured first universal app. i'm wondering how determine on device test binary.

more informations architecture: using default generated info.plist file both targets. should have separate info.plist each of target? differences should present between 2 .plist files.

here attached actual info.plist file using.

thanks in advance.enter image description here

first of all, there's no reason why base sdk ipad target should 3.2. in fact, since ios 4.2 runs on ipad, you're going limit customer base not changing base sdk 4.2. can set target os ios 3.2 make sure app run on ios 3.2.

in target configuration build settings, "targeted device family", whether or not target "ipad", "iphone" or (for universal apps) "iphone/ipad".

i migrated universal app 2 separate targets -- not fun. have check build settings , .plist files make sure they're sane intended target device, check:base sdk, ios deployment target, targeted device family, , info.plist file


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