memory leaks - problem with NSmutableArray -


    - (void)createtileonscreen:(cgrect)rect     {     myarray = [[nsmutablearray alloc] init];     cgrect bounds = rect;     cgrect myrect = cgrectmake(bounds.origin.x,bounds.origin.y,              (int)(bounds.size.width / 11),              (int)(bounds.size.height / 10));       (int = 0; < 10; i++) {          (int j = 0; j < 11; j++) {             int index = 10 * + j;              liv *mytile  = [[liv alloc] initwithframe:myrect withindex:index];               float width = (1.0 / 11);             float height = (1.0 / 10);                  [mytile setimagesection:cgrectmake((j / 11),                      (1.0 - ((i+1) / 10)),                      width,                      height)];             [self.rotationview addsubview:mytile];             [myarray addobject:mytile];             [mytile release];             myrect.origin.x += myrect.size.width;         }          myrect.origin.x = bounds.origin.x;         myrect.origin.y = myrect.origin.y + myrect.size.height ;        } }          #import "liv.h"       @implementation liv     @synthesize index;      - (id)initwithframe:(cgrect)frame withindex:(int)index_ {     if (self = [super initwithframe:frame]) {         self.index = index_;         self.backgroundcolor = [uicolor blackcolor];         fadinganimationduration = 2.0;     }     return self;     }      - (id)initwithframe:(cgrect)frame withindex:(int)index_ withcolor:(uicolor *)acolor {      if (self = [self initwithframe:frame withindex:index_]) {         self.backgroundcolor = acolor;      }      return self;     } 

when create tile on screen called few times, see allocations keep increasing. can please let me know how deallocate myarray without leaks , remove super view.

move

 myarray = [[nsmutablearray alloc] init]; 

out of

- (void)createtileonscreen:(cgrect)rect   [myarray release]; 

will release tiles fine. might want iterate through array prior release ,

 [[myarray objectatindex:index] removefromsuperview]; 

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