iPhone - Using OpenGL to create apps - What is a good wrapper or low-level engine to use? -


i'm working on couple apps require use of opengles 2.0. made prototype of 1 starting simple sample project. however, wasn't happy clutter of opengl code caused. think clutter cause issues if kept extending code.

so- there solution working opengl on higher level? don't need complexity , overhead of game engine. frustrated can't deal opengl this:

shaderprogram shader(fragmentcode, vertexcode);
renderbuffer renderbuffer(xresolution, yresolution);

you'll have pardon shameless self-promotion, i've been working on just such framework due exact frustrations you've been having. grew tired of nonsense of having initialize resources , clean them up. here sample xpg framework.

xpg::texture2d tex("texture.jpg"); // automatically cleaned tex.bind(); // ready use 

i have built similar objects things vertex buffer objects (vbo). still working on it, opengl tools benefit greatly. have yet see framework make things simple. if knows of one, love hear it. 1 i've been working on works in android. should work in ios, haven't tested there yet. work on osx though. :)

to see high level demonstration, see test module source code: interface , implementation.


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